List of fixable issues in ZE
2 posters
Page 1 of 1
List of fixable issues in ZE
Hey, this is my first manager’s blog for the Zombie Escape server. There are a few things that need to be added and a couple things that need to be changed.
Need to add to server:
1. !ztele
2. !zspawn- (limit to 180 seconds after round starts)
3. !zclass-[not sure if this option will be possible to make] create these zombie classes:
Fast Zombie- +fire duration, +speed, +knockback
Slow Zombie- +fire duration, -speed, -knockback
Fire Zombie- -fire duration, +speed, +knockback
4. !zmarket- include these:
1. Save Current Setup
2. View Saved Setup
3. Buy Saved Setup
4. Auto-Rebuy: (Yes or No)
5. Buy Weapons
With the Buy Weapons option, limit the HE Grenades to 1 and the Machine Gun to 2 for the duration per map. All others can be unlimited. Also, make it so you do not have to be in a buy area to buy weapons, so that you can buy wherever during the round.
5. !zadmin- most of the options do not work, and there is no option to start a vote to immediately go to a certain map. ("Change Map to ...?")
6. !zmenu- just compile all the available z-commands into this
Already on the server, but need to be altered:
1. rtv- a completed vote changes the map instantly, you need to make it so that the map changes after 2 more rounds are completed. Also, if you could block 1 from the change map list, that would be good because most people just spam 1 and the map is unfairly chosen.
2. knockback for zombies- needs to be higher. Zombies are barely pushed back as it is.
3. ratio- the ratio of how many zombies spawn per human is too low. There needs to be 1 zombie for every 8 humans.
4. round time- currently the round time is too low and the map ends automatically when it runs out. If you could either change the round time to 15:00 minutes or disable the round time completely that would work out.
Weapons/ Equipment:
Now I know there is much debate over this, and this is just the result of mine and Badger’s discussion over it.
1. No Scouts or AWP’s. The reason is because Scouts are controversial and their presence will produce a ton of arguments, and the AWP’s have just a ridiculous amount of knockback. If you can make the AWP so that it has ¼ of the regular knockback, then they can be allowed.
2. Nightvision goggles should be able to be bought.
Need to add to server:
1. !ztele
2. !zspawn- (limit to 180 seconds after round starts)
3. !zclass-[not sure if this option will be possible to make] create these zombie classes:
Fast Zombie- +fire duration, +speed, +knockback
Slow Zombie- +fire duration, -speed, -knockback
Fire Zombie- -fire duration, +speed, +knockback
4. !zmarket- include these:
1. Save Current Setup
2. View Saved Setup
3. Buy Saved Setup
4. Auto-Rebuy: (Yes or No)
5. Buy Weapons
With the Buy Weapons option, limit the HE Grenades to 1 and the Machine Gun to 2 for the duration per map. All others can be unlimited. Also, make it so you do not have to be in a buy area to buy weapons, so that you can buy wherever during the round.
5. !zadmin- most of the options do not work, and there is no option to start a vote to immediately go to a certain map. ("Change Map to ...?")
6. !zmenu- just compile all the available z-commands into this
Already on the server, but need to be altered:
1. rtv- a completed vote changes the map instantly, you need to make it so that the map changes after 2 more rounds are completed. Also, if you could block 1 from the change map list, that would be good because most people just spam 1 and the map is unfairly chosen.
2. knockback for zombies- needs to be higher. Zombies are barely pushed back as it is.
3. ratio- the ratio of how many zombies spawn per human is too low. There needs to be 1 zombie for every 8 humans.
4. round time- currently the round time is too low and the map ends automatically when it runs out. If you could either change the round time to 15:00 minutes or disable the round time completely that would work out.
Weapons/ Equipment:
Now I know there is much debate over this, and this is just the result of mine and Badger’s discussion over it.
1. No Scouts or AWP’s. The reason is because Scouts are controversial and their presence will produce a ton of arguments, and the AWP’s have just a ridiculous amount of knockback. If you can make the AWP so that it has ¼ of the regular knockback, then they can be allowed.
2. Nightvision goggles should be able to be bought.
Guest- Guest
Re: List of fixable issues in ZE
!ztele works.
!zspawn is broken because we're using the Orange Box beta of the original Zombie Mod.
!zclass is disabled due to balance issues.
!zmarket crashes the server.
Weapons setup requires CSS:DM, which would make CT's able to respawn as humans.
Weapon restriction will be done after the scout vote is finished.
What's !zadmin?
!zmenu is a Zombie: Reloaded command, which we aren't using.
The current knockback amount is 5x. Notify me of what number this should be.
There is no command for ratio, however I can increase the number of zombies that spawn.
Round time I can't access at the moment because of corrupted memory on our dedicated server box.
I never disabled nightvision, but I need to confirm that.
!zspawn is broken because we're using the Orange Box beta of the original Zombie Mod.
!zclass is disabled due to balance issues.
!zmarket crashes the server.
Weapons setup requires CSS:DM, which would make CT's able to respawn as humans.
Weapon restriction will be done after the scout vote is finished.
What's !zadmin?
!zmenu is a Zombie: Reloaded command, which we aren't using.
The current knockback amount is 5x. Notify me of what number this should be.
There is no command for ratio, however I can increase the number of zombies that spawn.
Round time I can't access at the moment because of corrupted memory on our dedicated server box.
I never disabled nightvision, but I need to confirm that.
Re: List of fixable issues in ZE
Hey,
not sure if you are working on this at all, but alltalk seems to be the most discussed problem on the server and it annoys almost everyone.
Is there a fix for it? Right now, alltalk stays on until the zombie spawns and then neither team can hear each other. If you could put this around the top of ze fixes, that would be great.
As for responses to above, the zombie knockback seems to be fine now, but you should probably have at least 4 zombies spawn.
not sure if you are working on this at all, but alltalk seems to be the most discussed problem on the server and it annoys almost everyone.
Is there a fix for it? Right now, alltalk stays on until the zombie spawns and then neither team can hear each other. If you could put this around the top of ze fixes, that would be great.
As for responses to above, the zombie knockback seems to be fine now, but you should probably have at least 4 zombies spawn.
Guest- Guest
Re: List of fixable issues in ZE
Well, I cannot seem to find any fix for this alltalk issue.
The convar doesn't change though.
ZombieMod blocks it on its own apparently.
4 might be too much for now.
The convar doesn't change though.
ZombieMod blocks it on its own apparently.
4 might be too much for now.
Re: List of fixable issues in ZE
!zclass is stupid keep zombies all the same, but alpha zombies should have more health so they don't get killed.
scouts are stupid should be removed.
zombie spawn number should be set to every 5 people in the server 1 zombie will spawn or any number between 5-10 but no more.
what happened to fire nades?
also never heard of "!zadmin"
but so far only big problem is getting server populated.
scouts are stupid should be removed.
zombie spawn number should be set to every 5 people in the server 1 zombie will spawn or any number between 5-10 but no more.
what happened to fire nades?
also never heard of "!zadmin"
but so far only big problem is getting server populated.
FirstAdam- Forum Noob
- Posts : 13
Reputation : 0
Join date : 2011-03-02
Age : 32
Location : California
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|