First hand view on zombie escape server by .:ÑØØß:.
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First hand view on zombie escape server by .:ÑØØß:.
Looks very promising though some things need some fixing.
First of all I know how much badger hates scouts, well although I don't really agree with him than they should be restricted due to the speed boost they give.
Second autosnipers should be banned too. I know Sg allows autosnipers but most other Zombie escape servers I have been on has it restricted. There is a good reason for this. THEI'RE OWERPOWERED. Yup autosnipers do way too much dps to be allowed in Zombie escape, it's about escaping not camping and killing the zombie.
These are something more of tech problems with the server, I'm not going to list the ones that clock already said he can't fix.
The Zombies are missing their knifes .
The attack reach of the zombies seems a bit too much, could couse problems at maps you need to defend behind things.
Zombies seem a bit too fast, but more testing is needed for a good fix on this.
Maps turning black after some time - now clock said he can't fix this. All maps that have this problem should be temporary removed until some solution is found.
I know clock is working on this too but anti bhop is needed for those scripting kids.
.:ÑØØß:.
First of all I know how much badger hates scouts, well although I don't really agree with him than they should be restricted due to the speed boost they give.
Second autosnipers should be banned too. I know Sg allows autosnipers but most other Zombie escape servers I have been on has it restricted. There is a good reason for this. THEI'RE OWERPOWERED. Yup autosnipers do way too much dps to be allowed in Zombie escape, it's about escaping not camping and killing the zombie.
These are something more of tech problems with the server, I'm not going to list the ones that clock already said he can't fix.
The Zombies are missing their knifes .
The attack reach of the zombies seems a bit too much, could couse problems at maps you need to defend behind things.
Zombies seem a bit too fast, but more testing is needed for a good fix on this.
Maps turning black after some time - now clock said he can't fix this. All maps that have this problem should be temporary removed until some solution is found.
I know clock is working on this too but anti bhop is needed for those scripting kids.
.:ÑØØß:.
Guest- Guest
Re: First hand view on zombie escape server by .:ÑØØß:.
Anti-bhop scripts have been broken by the Orange Box update. (Those for SM anyway).
I see knives for the zombies.
Attack reach isn't adjustable.
Lila_panic had the turning black issue. It's because it's an old map.
Scouts don't need to be banned, zombies still move faster than you regardless.
Autosnipers. Yeah I'll do that one.
I see knives for the zombies.
Attack reach isn't adjustable.
Lila_panic had the turning black issue. It's because it's an old map.
Scouts don't need to be banned, zombies still move faster than you regardless.
Autosnipers. Yeah I'll do that one.
Re: First hand view on zombie escape server by .:ÑØØß:.
Well I couldn't see the knifes, maybe the skins didn't download properly for me.
and scouts, well they're hated by badger.
.:ÑØØß:.
and scouts, well they're hated by badger.
.:ÑØØß:.
Guest- Guest
Re: First hand view on zombie escape server by .:ÑØØß:.
Scouts are for jackasses, they are only there so people who bought other weapons do all the work.
Autosnipers is a maybe. But for now, keep it on.
I also do not see knives......
Deciding what goes in the servers is the server managers job, Clock.
Autosnipers is a maybe. But for now, keep it on.
I also do not see knives......
Deciding what goes in the servers is the server managers job, Clock.
Scooby Doo- Manager
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Re: First hand view on zombie escape server by .:ÑØØß:.
In that case you would also need to ask Ellie.
Re: First hand view on zombie escape server by .:ÑØØß:.
I know that.
Don't try to pull shit on me. Ever.
Don't try to pull shit on me. Ever.
Scooby Doo- Manager
- Posts : 80
Reputation : 5
Join date : 2011-02-23
Location : Wisconsin
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